While I´m working on some custom models for TF2 I thought it would be faster to see the TF2-shader already in the max viewport.
Info: I'm discontinuing verson 0.2x because it is now implemented into my toon shader.
Update: v0.32: + Vertex color support. + Fixed a bug in connection with the shading ramp
READ THIS !! - in 3ds max 2012: disable NITROUS display drivers and change back to direct3D! - you have to apply a diffusemap, normalmap and a ramp texture, without these textures the shader won't work. - if the shader still does not work, add a texture to every material port. If this doesn't help too, drop me a line, thx!
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