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3ds Max TF2 realtime shader build with shaderFX While I´m working on some custom models for TF2 I thought it would be faster to see the TF2-shader already in the max viewport.
Info: I'm discontinuing verson 0.2x because it is now implemented into my toon shader.
Update: v0.32: + Vertex color support. + Fixed a bug in connection with the shading ramp
READ THIS !! - you have to apply a diffusemap, normalmap and a ramp texture, without these textures the shader won't work. - if the shader still does not work, add a texture to every material port. If this doesn't help too, drop me a line, thx!
Again thxto Lumonix for this great app. |
DOWNLOAD (v0.32)
it should work in max8/max2008/max2010 - maybe in other versions of max too, but I haven't tested it
| on the left is v0.32 and on the right the real tf2 shader

The model and texture are © 2009 Valve Corporation, all rights reserved. material rollout

| + by:Guest89 + |
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normandu
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fuckin wow
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