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		<title>Maginot Blog</title>
		<link>http://blog.maginot.eu/</link>
		<description>an artists portfolio page</description>
		<language>de</language>
		<copyright>The copyright for any material created by any artist on this site is reserved. Any duplication or use of objects such as images, diagrams, sounds or texts in other electronic or printed publications is not permitted without the authors agreement.</copyright>
		<lastBuildDate>Fri, 04 Mar 2011 21:57:00 +0100</lastBuildDate>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<ttl>1</ttl> 
 
<item>
	<title><![CDATA[NEWS :: Downloads]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_4-3-2011-215700]]></link>
	<pubDate>Fri, 04 Mar 2011 21:57:00 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_4-3-2011-215700"> goto </a><br/><br/>I've changed the way the download system works.. you get now a direct link to the file. <br/>This should fix the problems some people reported in connection with the downloads. <br/>Thanks for pointing this out!</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ I've changed the way the download system works.. you get now a direct link to the file. 
This should fix the problems some people reported in connection with the downloads. 
Thanks for pointing this out!]]></description>
	<guid>Fri, 04 Mar 2011 21:57:00 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: IPHONE APP - FrogClaSh has a website]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_1-2-2011-091835]]></link>
	<pubDate>Tue, 01 Feb 2011 09:18:35 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_1-2-2011-091835"> goto </a><br/><br/>And here is the link:<br/><br/><a href="http://www.frogclash.com" target="_blank">www.frogclash.com</a> <br/><br/><a href="http://www.frogclash.com" target="_blank"><img src="http://www.frogclash.com/themes/frogclash/tb/4frogs_header.jpg"> </a> <br/><br/><br/>The app itself is close to the finish line. We are doing atm just final tests and improvements on compatibility and performance.</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ And here is the link:

[url=http://www.frogclash.com]www.frogclash.com[/url] 

[url=http://www.frogclash.com][img]http://www.frogclash.com/themes/frogclash/tb/4frogs_header.jpg[/img] [/url] 


The app itself is close to the finish line. We are doing atm just final tests and improvements on compatibility and performance.]]></description>
	<guid>Tue, 01 Feb 2011 09:18:35 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Merry Christmas 2010]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_24-12-2010-163238]]></link>
	<pubDate>Fri, 24 Dec 2010 16:32:38 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_24-12-2010-163238"> goto </a><br/><br/><img src="http://www.maginot.eu/space/mgto/sorrys/00_cc2010.jpg"> <br/><br/>Merry Christmas to all visitors, nice holidays and a happy new year!</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ [img]http://www.maginot.eu/space/mgto/sorrys/00_cc2010.jpg[/img] 

Merry Christmas to all visitors, nice holidays and a happy new year!]]></description>
	<guid>Fri, 24 Dec 2010 16:32:38 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Corel Workshop]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_30-11-2010-081138]]></link>
	<pubDate>Tue, 30 Nov 2010 08:11:38 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_30-11-2010-081138"> goto </a><br/><br/>Auf <a href="http://www.magnus.de" target="_blank">www.magnus.de</a> kann eines unserer Corel Workshop Tutorial Videos  <a href="http://www.pc-magazin.de/ratgeber/video-richtig-skalieren-mit-paint-shop-pro-1035673,193.html" target="_blank">Richtig skalieren mit Paint Shop Pro</a> kostenlos angesehen werden.<br/><br/><i>You can find one of our Corel Workshop tutorial videos for free here</i> <a href="http://www.pc-magazin.de/ratgeber/video-richtig-skalieren-mit-paint-shop-pro-1035673,193.html" target="_blank">www.magnus.de</a></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ Auf [url=http://www.magnus.de]www.magnus.de[/url] kann eines unserer Corel Workshop Tutorial Videos  [url=http://www.pc-magazin.de/ratgeber/video-richtig-skalieren-mit-paint-shop-pro-1035673,193.html]Richtig skalieren mit Paint Shop Pro[/url] kostenlos angesehen werden.

[i]You can find one of our Corel Workshop tutorial videos for free here[/i] [url=http://www.pc-magazin.de/ratgeber/video-richtig-skalieren-mit-paint-shop-pro-1035673,193.html]www.magnus.de[/url]]]></description>
	<guid>Tue, 30 Nov 2010 08:11:38 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Portfolio November Updates]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_13-11-2010-173731]]></link>
	<pubDate>Sat, 13 Nov 2010 17:37:31 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_13-11-2010-173731"> goto </a><br/><br/>Here's a small update of my personal work from the last few months<br/><br/><img src="http://www.maginot.eu/space/mgto/3dlow/f3b.jpg"> <br/><br/><br/><table class="customtables" > <colgroup><col width="330px"><col width="330px"></colgroup>  <tr><br/>   <br/>    <td><p style="text-align:center;"><img src="http://www.maginot.eu/space/mgto/3dlow/mechs/mcatl_01e_walk-03c_25.gif"></p></td> <br/>    <td><p style="text-align:center;"><img src="http://www.maginot.eu/space/mgto/3dlow/mechs/mcatl_01e_run-02_25.gif"></p></td><br/>  </tr> <br/> </table><br/><br/><br/><br/>All new character images can be found <a href="https://blog.maginot.eu/index.php?p=till.1__3d_Characters_Vehicles" target="_blank">here</a></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ Here's a small update of my personal work from the last few months

[img]http://www.maginot.eu/space/mgto/3dlow/f3b.jpg[/img] 


[table][colgroup][col]330px[/col][col]330px[/col][/colgroup]  [tr]
   
    [td][pc][img]http://www.maginot.eu/space/mgto/3dlow/mechs/mcatl_01e_walk-03c_25.gif[/img][/pc][/td] 
    [td][pc][img]http://www.maginot.eu/space/mgto/3dlow/mechs/mcatl_01e_run-02_25.gif[/img][/pc][/td]
  [/tr] 
[/table]



All new character images can be found [url=https://blog.maginot.eu/index.php?p=till.1__3d_Characters_Vehicles]here[/url]]]></description>
	<guid>Sat, 13 Nov 2010 17:37:31 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Intern Message]]></title>
	<author><![CDATA[ela]]></author>
	<link><![CDATA[http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_ela_6-11-2010-155700]]></link>
	<pubDate>Sat, 06 Nov 2010 15:57:00 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: ela<br/><a href="http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_ela_6-11-2010-155700"> goto </a><br/><br/>Intern Message</p>]]></content:encoded>
	<description><![CDATA[by: ela _::_ Intern Message]]></description>
	<guid>Sat, 06 Nov 2010 15:57:00 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Intern Message]]></title>
	<author><![CDATA[ela]]></author>
	<link><![CDATA[http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_ela_6-11-2010-154751]]></link>
	<pubDate>Sat, 06 Nov 2010 15:47:51 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: ela<br/><a href="http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_ela_6-11-2010-154751"> goto </a><br/><br/>Intern Message</p>]]></content:encoded>
	<description><![CDATA[by: ela _::_ Intern Message]]></description>
	<guid>Sat, 06 Nov 2010 15:47:51 +0100</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: MechCommander2 : DARK GRAY - Borderworlds]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_25-10-2010-094231]]></link>
	<pubDate>Mon, 25 Oct 2010 09:42:31 +0200</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_25-10-2010-094231"> goto </a><br/><br/><img src="http://www.maginot.eu/space/mgto/projects/mc2/rollinsrockerslogo_beta_colourCheck4.jpg"> <br/><br/>As work on this single player Campaign is progressing to the end I've added the mod on moddb.com<br/><br/><a href="http://www.moddb.com/mods/dark-gray-borderworlds" target="_blank">DARK GRAY - Borderworlds on moddb.com</a></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ [img]http://www.maginot.eu/space/mgto/projects/mc2/rollinsrockerslogo_beta_colourCheck4.jpg[/img] 

As work on this single player Campaign is progressing to the end I've added the mod on moddb.com

[url=http://www.moddb.com/mods/dark-gray-borderworlds]DARK GRAY - Borderworlds on moddb.com[/url]]]></description>
	<guid>Mon, 25 Oct 2010 09:42:31 +0200</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Creativ Concepts in August  2009 for CorelDRAW® Graphics Suite X5 Launch]]></title>
	<author><![CDATA[ela]]></author>
	<link><![CDATA[http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_ela_15-4-2010-103832]]></link>
	<pubDate>Thu, 15 Apr 2010 10:38:32 +0200</pubDate>
	<content:encoded><![CDATA[<p>by: ela<br/><a href="http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_ela_15-4-2010-103832"> goto </a><br/><br/><p style="text-align:center;"> <img src="http://www.maginot.eu/space/micha/img/conceptsx5/X5_Website_header.jpg"> </p><br/><br/><b>Concept 1 <br/>Be creative without limits </b><br/><br/>The campaign shows the huge amount of possibilities and the wide range of user specification which are served by the new CorelDRAW Graphics Suite X5. <br/>We use different headlines for each part of the Suite. For example: <br/><b> Vector Booster / Creative Mentor / Fashion Styler / Illustration Big Bang </b><br/><br/><p style="text-align:center;"> <img src="http://www.maginot.eu/space/micha/img/conceptsx5/x5_concent_1b_ad_2009.jpg"> </p><br/>The design uses strong colours,  vector elements or images from photo sources.<b> All this plays around the X5 Logo </b>. The are a lot of possibilities how you can work with this concept and how to attract to the product. Have a look at some X5s<br/><p style="text-align:center;"> <img src="http://www.maginot.eu/space/micha/img/conceptsx5/exaples_x5_2009.jpg"> </p><br/><br/><b>Concept 2<br/>Create your own world </b><br/><br/>Aimed for all user groups, this campaign should demonstrate the possibility to create something new and innovative out of easy things. Nothing is impossible. <b> You just need the right tool to bring your concepts to live </b>. This tool is the innovative and versatile CorelDRAW Graphics Suit X5. <br/><p style="text-align:center;"> <img src="http://www.maginot.eu/space/micha/img/conceptsx5/x5_concent_2_ad_2009.jpg"> </p><br/>The motive is always split into half. On top the original motive – the starting point. The product and the headline in capital letters are placed in the middle. The product is the tool for the recreation. Beneath stands the result of the creative process. In this case a dog, build form pieces which where cut out from the original image. The attention lays on the effect to create new ideas out of common things, to be able to find you own style with the help of this suit. The product is highlighted in an individual way.<br/><br/>Moves whole cities. Simple architectural work develops to a creative construction, to grow into the sky. The viewer has to read and see what's happening there. A break through, through common points of view.<br/><br/>As you can see, it's possible to develop this idea further and further. Objects stack on each other and rearrange in a new way or out of one picture grows another one. The concept is furthermore a homage to the great artists of old times, which tried to change the world through always changing perceptions and gained famousness with that.<br/><br/><div class="copyright" align="center"> Corel, CorelDRAW, the Corel logo and the Corel balloon are trademarks or registered trademarks of Corel Corporation and/or its subsidiaries in Canada, the U.S. and/or other countries. </div></p>]]></content:encoded>
	<description><![CDATA[by: ela _::_ [pc] [img]http://www.maginot.eu/space/micha/img/conceptsx5/X5_Website_header.jpg[/img] [/pc]

[b]Concept 1 
Be creative without limits [/b]

The campaign shows the huge amount of possibilities and the wide range of user specification which are served by the new CorelDRAW Graphics Suite X5. 
We use different headlines for each part of the Suite. For example: 
[b] Vector Booster / Creative Mentor / Fashion Styler / Illustration Big Bang [/b]

[pc] [img]http://www.maginot.eu/space/micha/img/conceptsx5/x5_concent_1b_ad_2009.jpg[/img] [/pc]
The design uses strong colours,  vector elements or images from photo sources.[b] All this plays around the X5 Logo [/b]. The are a lot of possibilities how you can work with this concept and how to attract to the product. Have a look at some X5s
[pc] [img]http://www.maginot.eu/space/micha/img/conceptsx5/exaples_x5_2009.jpg[/img] [/pc]

[b]Concept 2
Create your own world [/b]

Aimed for all user groups, this campaign should demonstrate the possibility to create something new and innovative out of easy things. Nothing is impossible. [b] You just need the right tool to bring your concepts to live [/b]. This tool is the innovative and versatile CorelDRAW Graphics Suit X5. 
[pc] [img]http://www.maginot.eu/space/micha/img/conceptsx5/x5_concent_2_ad_2009.jpg[/img] [/pc]
The motive is always split into half. On top the original motive – the starting point. The product and the headline in capital letters are placed in the middle. The product is the tool for the recreation. Beneath stands the result of the creative process. In this case a dog, build form pieces which where cut out from the original image. The attention lays on the effect to create new ideas out of common things, to be able to find you own style with the help of this suit. The product is highlighted in an individual way.

Moves whole cities. Simple architectural work develops to a creative construction, to grow into the sky. The viewer has to read and see what's happening there. A break through, through common points of view.

As you can see, it's possible to develop this idea further and further. Objects stack on each other and rearrange in a new way or out of one picture grows another one. The concept is furthermore a homage to the great artists of old times, which tried to change the world through always changing perceptions and gained famousness with that.

[c] Corel, CorelDRAW, the Corel logo and the Corel balloon are trademarks or registered trademarks of Corel Corporation and/or its subsidiaries in Canada, the U.S. and/or other countries. [/c]]]></description>
	<guid>Thu, 15 Apr 2010 10:38:32 +0200</guid>
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<item>
	<title><![CDATA[NEWS :: 2010 - February Updates]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_5-2-2010-221901]]></link>
	<pubDate>Fri, 05 Feb 2010 22:19:01 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_5-2-2010-221901"> goto </a><br/><br/>Hi there!<br/><br/>There are some updates online that I want to share:<br/><br/><hr><br/>First I've set up a small mini portfolio showing my most important game-art related work. It does help to get a quick overview over my stuff, if you're in a rush.<br/><br/><p style="text-align:center;"><a href="http://blog.maginot.eu/null.php?p=till.2__Till_Maginot_Quick_Portfolio" target="_blank"><img src="http://www.maginot.eu/space/mgto/quickportfolio/images_04b/link_banner.png"></a></p><br/><br/><br/><hr><br/>2nd there is an quick bug fix online for my <a href="http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon" target="_blank">toon shader</a>  (now v0.56). It solves the problem that colored specular maps where drawn monochrome. <br/><br/><br/><hr><br/>And last but not least I've finished my samurai cowboy character.<br/>Check out all wip and final images <a href="http://blog.maginot.eu/null.php?v=till;mhn620762105" target="_blank">here</a><br/><br/><p style="text-align:center;"><a href="http://blog.maginot.eu/null.php?v=till;mhn620762105" target="_blank"><img src="http://www.maginot.eu/space/mgto/3dlow/tak.jpg"></a></p><br/><br/><br/>Cheers <br/>Till<br/>-</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ Hi there!

There are some updates online that I want to share:

[hr]
First I've set up a small mini portfolio showing my most important game-art related work. It does help to get a quick overview over my stuff, if you're in a rush.

[pc][url=http://blog.maginot.eu/null.php?p=till.2__Till_Maginot_Quick_Portfolio][img]http://www.maginot.eu/space/mgto/quickportfolio/images_04b/link_banner.png[/img][/url][/pc]


[hr]
2nd there is an quick bug fix online for my [url=http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon]toon shader[/url]  (now v0.56). It solves the problem that colored specular maps where drawn monochrome. 


[hr]
And last but not least I've finished my samurai cowboy character.
Check out all wip and final images [url=http://blog.maginot.eu/null.php?v=till;mhn620762105]here[/url]

[pc][url=http://blog.maginot.eu/null.php?v=till;mhn620762105][img]http://www.maginot.eu/space/mgto/3dlow/tak.jpg[/img][/url][/pc]


Cheers 
Till
-]]></description>
	<guid>Fri, 05 Feb 2010 22:19:01 +0100</guid>
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<item>
	<title><![CDATA[NEWS :: Frohe Weihnachten, Merry Christmas and hopefully a good new year 2010]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_24-12-2009-230013]]></link>
	<pubDate>Thu, 24 Dec 2009 23:00:13 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_24-12-2009-230013"> goto </a><br/><br/><p style="text-align:center;"><br/><img src=" http://www.maginot.eu/space/mgto/sorrys/00_cc2009.jpg "><br/><b>Yes We Can!</b><br/></p></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ [pc]
[img] http://www.maginot.eu/space/mgto/sorrys/00_cc2009.jpg [/img]
[b]Yes We Can![/b]
[/pc]]]></description>
	<guid>Thu, 24 Dec 2009 23:00:13 +0100</guid>
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	<title><![CDATA[NEWS :: Toon shader v0.55 released!]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_13-12-2009-141221]]></link>
	<pubDate>Sun, 13 Dec 2009 14:12:21 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_13-12-2009-141221"> goto </a><br/><br/>changes since v0.53<br/><br/>- LitSphere support<br/>- all major texture slots can be disabled/enabled<br/>- normalmap red and green channel can be inverted <br/>- added technique for 1 light/pass support - choose this if you're using the shader with the default scene light<br/>- rim light can be calculated from normalmap or surface normals<br/>- diffuse to ambient &quot;leaking&quot; can be influenced <br/>- global opacity can be changed<br/><br/><img src="http://www.maginot.eu/space/mgto/scriptnstuff/shader/toon_055_example.jpg"></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ changes since v0.53

- LitSphere support
- all major texture slots can be disabled/enabled
- normalmap red and green channel can be inverted 
- added technique for 1 light/pass support - choose this if you're using the shader with the default scene light
- rim light can be calculated from normalmap or surface normals
- diffuse to ambient "leaking" can be influenced 
- global opacity can be changed

[img]http://www.maginot.eu/space/mgto/scriptnstuff/shader/toon_055_example.jpg[/img]]]></description>
	<guid>Sun, 13 Dec 2009 14:12:21 +0100</guid>
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	<title><![CDATA[NEWS :: Updates by Ela Maginot]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_till_11-11-2009-150000]]></link>
	<pubDate>Wed, 11 Nov 2009 15:00:00 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://www.maginot.eu/maginotblog/index.php?seite=comment&sid=news_till_11-11-2009-150000"> goto </a><br/><br/><p style="text-align:center;"><a href="http://www.corel-tipp-clips.de/" target="_blank"><img src="http://www.maginot.eu/space/micha/img/tippclip.jpg" alt="Corel Tipp-Clips - Video Tutorials CorelDRAW Graphics Suite von Michaela Maginot" "></a></p><br/>Ela is working on video tutorials for Corel's Graphics Suit X4. They are integrated into Corel's Partner Program: <a href="http://www.corel-tipp-clips.de/" target="_blank">www.corel-tipp-clips.de</a> <br/><br/>There is also some new stuff online in the <a href="http://www.maginot.eu/maginotblog/index.php?seite=people&people=ela&page=mhn1316779246" target="_blank">Dialogmarketing Sektion</a> from Ela's page.</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ [pc][url=http://www.corel-tipp-clips.de/][img=Corel Tipp-Clips - Video Tutorials CorelDRAW Graphics Suite von Michaela Maginot]http://www.maginot.eu/space/micha/img/tippclip.jpg[/img][/url][/pc]
Ela is working on video tutorials for Corel's Graphics Suit X4. They are integrated into Corel's Partner Program: [url=http://www.corel-tipp-clips.de/]www.corel-tipp-clips.de[/url] 

There is also some new stuff online in the [url=http://www.maginot.eu/maginotblog/index.php?seite=people&people=ela&page=mhn1316779246]Dialogmarketing Sektion[/url] from Ela's page.]]></description>
	<guid>Wed, 11 Nov 2009 15:00:00 +0100</guid>
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	<title><![CDATA[NEWS :: Update: Toonshader v0.53]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_27-10-2009-001237]]></link>
	<pubDate>Tue, 27 Oct 2009 00:12:37 +0100</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_27-10-2009-001237"> goto </a><br/><br/>I've released an update for my toon shader (v0.53). More information and the download link are <a href="https://blog.maginot.eu/index.php?seite=people&people=till&page=mhn1936983709" target="_blank">here</a> <br/><br/>changes since v0.51<br/><br/>- changed from shader model 2.0 to 3.0<br/>- better rim light handling <br/>- better ramp shading handling<br/>- modify the nm blue channel<br/>- some minor bug fixing<br/><br/><img src="http://www.maginot.eu/space/mgto/scriptnstuff/shader/toon_053_example.jpg"></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ I've released an update for my toon shader (v0.53). More information and the download link are [url=https://blog.maginot.eu/index.php?seite=people&people=till&page=mhn1936983709]here[/url] 

changes since v0.51

- changed from shader model 2.0 to 3.0
- better rim light handling 
- better ramp shading handling
- modify the nm blue channel
- some minor bug fixing

[img]http://www.maginot.eu/space/mgto/scriptnstuff/shader/toon_053_example.jpg[/img]]]></description>
	<guid>Tue, 27 Oct 2009 00:12:37 +0100</guid>
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<item>
	<title><![CDATA[NEWS :: Mechcommander 2 got me]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_10-9-2009-174356]]></link>
	<pubDate>Thu, 10 Sep 2009 17:43:56 +0200</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_10-9-2009-174356"> goto </a><br/><br/>Ok after years I've installed MC2 again and I still love it. Atm I'm finishing my first custom singleplayer map and maybe this will lead to a full campaign (we'll see).<br/><br/>So first time RTS-Game Mapping for me.. and it's cool.<br/>But of course there had to be some custom art first<br/><br/>I'm not the best animator but this should do its job.<br/>here we go...<br/><br/>Walking<br/><br/><img src="http://www.maginot.eu/space/mgto/3dlow/mechs/bt_walk_01a.gif"> <br/><br/><br/><br/>Running<br/><br/><img src="http://www.maginot.eu/space/mgto/3dlow/mechs/bt_run_01a.gif"> <br/><br/>The model has 1274 tries and a 128^2 diffuse texture.<br/>Each animation is 30 frames long.</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ Ok after years I've installed MC2 again and I still love it. Atm I'm finishing my first custom singleplayer map and maybe this will lead to a full campaign (we'll see).

So first time RTS-Game Mapping for me.. and it's cool.
But of course there had to be some custom art first

I'm not the best animator but this should do its job.
here we go...

Walking

[img]http://www.maginot.eu/space/mgto/3dlow/mechs/bt_walk_01a.gif[/img] 



Running

[img]http://www.maginot.eu/space/mgto/3dlow/mechs/bt_walk_01a.gif[/img] 

The model has 1274 tries and a 128^2 diffuse texture.
Each animation is 30 frames long.]]></description>
	<guid>Thu, 10 Sep 2009 17:43:56 +0200</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: Update for my toon/comic shader]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_6-8-2009-093606]]></link>
	<pubDate>Thu, 06 Aug 2009 09:36:06 +0200</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_6-8-2009-093606"> goto </a><br/><br/>There's an update available for my toon/comic shader (v0.5)<br/><br/>You can find some pictures and the download links for the shader and some example ramp textures <a href="http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn1936983709" target="_blank">here</a></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ There's an update available for my toon/comic shader (v0.5)

You can find some pictures and the download links for the shader and some example ramp textures [url=http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn1936983709]here[/url]]]></description>
	<guid>Thu, 06 Aug 2009 09:36:06 +0200</guid>
</item> 
 
<item>
	<title><![CDATA[NEWS :: TF2 - 3ds max viewport shader]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php?seite=comment&sid=news_till_27-7-2009-100631]]></link>
	<pubDate>Mon, 27 Jul 2009 10:06:31 +0200</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php?seite=comment&sid=news_till_27-7-2009-100631"> goto </a><br/><br/>I've created a very simple but functional TF2 max viewport shader. It's supposed to be a help while texturing custommodels for TF2.<br/><br/>You can download it <a href="https://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717" target="_blank">here</a></p>]]></content:encoded>
	<description><![CDATA[by: till _::_ I've created a very simple but functional TF2 max viewport shader. It's supposed to be a help while texturing custommodels for TF2.

You can download it [url=https://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717]here[/url]]]></description>
	<guid>Mon, 27 Jul 2009 10:06:31 +0200</guid>
</item> 
 
<item>
	<title><![CDATA[SHOUTLINE :: Welcome to - maginot BLOG - , an artists portfolio page.]]></title>
	<author><![CDATA[till]]></author>
	<link><![CDATA[http://blog.maginot.eu/index.php]]></link>
	<pubDate>Wed, 27 May 2009 22:02:07 +0200</pubDate>
	<content:encoded><![CDATA[<p>by: till<br/><a href="http://blog.maginot.eu/index.php"> goto </a><br/><br/>Welcome to - maginot BLOG - , an artists portfolio page.</p>]]></content:encoded>
	<description><![CDATA[by: till _::_ Welcome to - maginot BLOG - , an artists portfolio page.]]></description>
	<guid>Wed, 27 May 2009 22:02:07 +0200</guid>
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